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lore:kingdom:anderus [2017-09-20 23:57] Juliard |
lore:kingdom:anderus [2017-09-21 00:21] (current) Juliard |
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| ==== Peerage and Titles of Nobility and Honor ==== | ==== Peerage and Titles of Nobility and Honor ==== | ||
| - | Anderus' peerage and titles of nobility are straightforward and simple, unlike those of Falorum. | + | The system of peerage in Anderus is much more simple than that of most of its neighbors. While Algrath is ruled by councils and senates and committees, and Falorum's noble caste includes dozens of different titles and positions, and the kingdom of Malthier holds elections and conferences to decide its local rulers, Anderus' ruling caste is surprisingly easy to understand. |
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| + | First and foremost in rule over Anderus is the king and his royal family. The king rules over the entire kingdom. Then, after the king, there is the position of duke, which is currently held by six individuals in the entire kingdom. After the duke comes the earl, and after the earl comes the baron. | ||
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| + | Dukes and earls are the lords of large estates called duchies and earldoms (or counties). Geographically speaking, they are generally the same. That is, unlike Falorum's complex, tiered noble land sectioning, a duchy does not encompass multiple earldoms. The difference is that a duke is an earl whose family has been recognized as particularly prestigious in some way or another over the course of the kingdom's history. Although very rare, there have been cases where dukes were stripped of their title and their lands demoted to earldoms. | ||
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| + | The six dukedoms are: Galeth, Caelwyth, Glenwood Shallows, Lemongrass, Witch Hollow, and Elwyth. | ||
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| + | Currently, there are twenty-two earldoms in Anderus (meaning a total of twenty-eight “provinces,” or duchies and earldoms combined). Earls are the descendants of wealthy men who owned vast stretches of land and swore fealty to the king in ages past. As such, they remain in charge of the care, upkeep, and welfare of their individual estates, but also retain fierce loyalty to their king in exchange for his protection and aid when required. Although it is common for earls to have militias and knights in their service, every knight must be approved by the royal seal and must subsequently swear fealty to the king first, and the earl (or duke) second. | ||
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| + | Finally, there is the baron. In Anderus, barons do not rule over official territory in the same sense as many Barons of Falorum. Instead, it is best to think of them as town or militia leaders, only permanent. Although barons officially report to earls or dukes, they were originally instated by the king to act as a sort of assurance of his influence. Barons take care of local problems that would be too tedious if all handled by the earls. Usually there are three or four barons in each province, but this depends greatly on the size and population of each. Some smaller, more rural provinces have no barons at all. One in particular, the earldom of Trent, has eight. Barons may not acquire official knights for their service without special circumstances, but they may appoint guards and officials as they see fit to run their baronies. | ||